Showing posts with label attempted rape. Show all posts
Showing posts with label attempted rape. Show all posts

Monday, November 5, 2012

PCG Media To Gamers: Stop Projecting Rape Onto Lara Croft




Today I found an interesting, if wrongheaded, take on the "Lara Croft attempted rape" controversy from a few months back. I wrote a blog post about it then, so I figured it was worth checking in.

Here's the link:
http://pcgmedia.com/why-is-everyone-obsessed-with-projecting-rape-onto-lara-croft/

And here's the trailer that got everyone worked up (the grope happens at about the 2:18 mark):


The author's overall point seems to be that if you saw anything rape-y in that trailer or the comments by the executive producer at E3 then YOU are a rape-obsessed sicko. Which is facile and ridiculous. I'm all for bashing Kotaku now and then but they weren't the only people covering the story. I found it initially through Digital Spy and Eurogamer, which eschewed the rape innuendo for some generally creepy quotes about the character from the executive producer. (I see what he was trying to say but, man... gah! He sounds like a mouth-breather.)

My gripe with the scene has always been the utter laziness of using a sexual assault against a woman as a cheap shortcut to building character. For one thing, it's the kind of trope that would ONLY be used on a female character. Rape as a trope in fiction is entirely fair game, it's just not for beginners. How many times have you seen a movie or read a book where a woman overcomes sexual assault to become a stronger person? Now how many times have you seen a male character overcome molestation or sexual assault the same way? There's no comparison. It's a giant, neon-lit double standard: women in fiction can only be strong because of men.

The only instance in a video game they can bring up involving dudes is the attempted prison rape in Mafia II, which you can see here (and try not to laugh when you see a bunch of guys in a prison showering in their boxers):
 

I understand that some outlets saw a headline and leaped at the Tomb Raider story. ("Lara Croft In Island Rape Hell" is kind of a funny title.) I even understand people being genuinely angry. I'm just annoyed that people still haven't learned how to tell a story with a strong female character. I find this comparable to the annoyance I felt at Metriod: Other M for utterly neutering a strong character like Samus by making her dependent on a male character she had a crush on. It utterly and completely misses the point.

The "torture porn" label, while not entirely accurate, does kind of fit. Seeing a woman get shot, stabbed, beaten, bloodied, cut, groped, tortured, and fall from great heights has an inherently different context then a guy. Especially if she's being portrayed as a young, naive girl going in. Unfortunately, there is a dance to writing a strong female character you have to do. It's not a matter of right and wrong, it's reality. Christ, in America we still can't decide if a woman should legally have control of her own body. Jumping straight to "felt up by a creepy dude in a video game" is just a fundamentally bad idea.

Writing a strong female character can be done without pandering. It's actually not that hard and it doesn't have to be entirely the work of female writers. Comic writer and novelist Greg Rucka is pretty great at it. My rule of thumb about writing strong female characters in video games still stands: when in doubt, look at Naughty Dog. Uncharted is still the high water mark for strong female characters in video games. They aren't the lead, but they are strong through their words and actions, not because of their proximity to a guy.

I understand the argument that this is her origin story and you need to build her up but there's ways to do that which don't involve torturing the living hell out of her. It can be done with something as simple as a look... instead of, y'know, throwing her off a great fucking cliff or stabbing her with big stick in the torso or something.


The bottom line is: female characters, particularly in games, are coming from a weak position. There's not many of them and most developers don't want to take the chance on them for fear of losing their young, male audience. They are still very much the princess who needs to be rescued or the girlfriend/wife/mother/child you are avenging. With more and more women joining the gaming community, more emphasis is put on the few remaining heroines we have to give them some sense that they are being represented. Female protagonists don't need to be broken down and built back up again, they just need to be built up. That means a lighter, smarter touch... and Crystal Dynamics haven't exactly given us reason to believe that they are the people for the job.

This is all a shame because Tomb Raider looks, in a visual sense, like a really good game. The idea of a female Nathan Drake has amazing potential. It's just that, from a storytelling standpoint, everything I've seen about the game makes it look like it was plotted by a hyperactive twelve year old boy. In the trailer, she actually says "I hate tombs." Which was maybe intended as an Indiana Jones "I hate snakes" moment if the line delivery sounded like it had a sense of irony about it. Instead, it just sounds obvious and groan-worthy and forehead-slappingly inane. And it's that impression that makes me leery of dropping sixty bucks on it.

Saturday, June 16, 2012

E3 Impressions, Pt. 1: Attempted Rape & Assorted Ephemera

I've already heard people talking about how underwhelming this year's E3 was... and if you're talking in terms of razzle dazzle or Big Huge Announcements then, I guess they have a point. That said, there was plenty of information floating around about next year's biggest titles and most of them are at least worth a mention.

Titles like Halo 4 and God Of War: Ascension were no-brainers and straight-forward enough that I don't need to go into much detail. They'll do exactly what it says on the tin. Far Cry 3 has boobs in it. Dante's character redesign makes him look like a bigger douchebag than he did before in the DmC reboot. Metro: Last Light and XCOM: Enemy Unknown both look fantastic but will no doubt be cult games due to the fact that they expect you to pay attention and try. There's not a lot of substance to say about Watch Dogs right now so you'll have to settle for "wow" and "holy shit" for the time being. I'm still leery about CAPCOM after some sketchy business practices around their disc locked content and charging customers for the "true" ending of Asura's Wrath which, coupled with a fairly stagnant Resident Evil 5, make the prospects for Resident Evil 6 kind of grim. "Cross-over mode" looks like it could be an interesting gimmick but I'll need to see more to judge accurately. The RE franchise is perilously behind the times and just being able to move and shoot at the same time is not exactly a genre-changing event.

The Tomb Raider reboot looks interesting, if a bit rape-y. At one point in the demo, Lara gets fondled (sans permission) by a creepy guy while tied up... which is totally necessary to her development as a character or serves some definite plot purposes that will be revealed later, I'm sure. (Right, guys?) Honestly, I'm worried that Crystal Dynamics still don't understand how to write a female character. I respect them for trying to give Lara Croft a Nathan Drake-ish makeover (God knows other developers should be following suit...) but the key to what made Drake work was a sense of intelligence and charm and fallibility. Playing the Uncharted games, I believed that the characters had multifaceted personalities and lives of their own. That's what made me care about them.

Particularly worrying was the producer on the show floor who went on about how men can't project themselves onto a female character and how guys want to "protect" Lara. Um, no. There are some chauvinistic assholes whose idea of women is more "Madonna" than "whore," but you're still focusing on the fact that the character has boobs as a fundamental trait. You get people on her side by making her a strong, likable character or at least giving her the potential for strength, not by subjecting her to horror after horror in order to force us to sympathize with her. Still using the Uncharted games as a baseline, no on tried to rape Chloe or Elena and they are both much loved characters. Going right to "attempted rape" is the nuclear option. Not only is it an easy shortcut, it opens a can of worms I'm not sure an action/adventure video game is ready to deal with. If you need this explained to you, Crystal Dynamics, then maybe you're the wrong people for the job.

If people can't even write believable male protagonists these days then they're completely screwed when it comes to writing women. I'm starting to wonder if the real problem is that Amy Hennig, lead writer on the Uncharted games, just doesn't have the time to write every single video game character ever.

In more cheerful news: The two games I'm most excited for out of this year's E3 are easily Quantic Dream's Beyond: Two Souls and Naughty Dog's The Last Of Us. Both developers have a reputation for ambition and quality that most lack. They could be doing Donkey Konga reboots and I'd still show up for the midnight release.

Quantic Dream is not a high output studio. They choose their properties very carefully. When Beyond gets released in 2013, it will be only their fourth game in fourteen years. Since Heavy Rain, the only thing they've released was a fascinating tech demo called Kara that I think people assumed would be the basis for their next project. The robot aspect may be gone but concept of a young girl in danger is front and center for Beyond which will feature a motion captured Ellen Page on the run and span over fifteen years in the character's life. (Which should be interesting because I can't imagine Ellen Page looking like anything other than a tiny little cherub.)

As original and interesting as Indigo Prophecy and Heavy Rain were, they were certainly not perfect games. The former was perhaps a little too simplistic, from a gameplay perspective, and Heavy Rain was a victim of the story and the technology not quite being there. The script sounded very much like it was written by a Frenchman who learned English as a second language (which it was) and, paired with the technology which rendered stiff character models and some flat performances, made everything feel a bit distant and unreal. The story often overcame the handicap but the issues were certainly there. It also made screaming "SHAUN!" repeatedly a low level meme. Hopefully having American actors with real chops and some upgraded tech will result in a more seamless integration.

The story seems to build more on the supernatural angle of Indigo Prophecy where you go from controlling Ellen Page's character of Jody to the mysterious invisible ghost/presence/force Aiden. It's my hope that this will also result in controls that aren't entirely in the Heavy Rain style when engaging in what looks to be fairly frequent combat situations.

Naughty Dog comes back in 2013 with The Last Of Us, a post-apocalyptic action/adventure game of a somewhat different breed than we're used to. It's a post-pandemic America so the setting seems to be more about crumbling cities where nature is taking over rather than your more typical nuclear wasteland. The gameplay seems to build off of the rock solid combat in Uncharted without the exploration/puzzle aspects. Story has always been one of Naughty Dog's strong points so I'm expecting good things as lead character Joel escorts his young charge Ellie on their trip. From the footage they've shown, Joel doesn't seem like he's only a gruff, cynical anti-hero and Ellie doesn't come off as some helpless naif who needs her hand held the entire time.

I talk a lot (and I'm sure I'll talk more in the future) about Naughty Dog's approach to character-driven storytelling, and how good they are at it, because it's such a contrast to other developers. Other than Naughty Dog and certain writers at BioWare, most developers are perfectly content to offer characters who are nothing more than cardboard cutouts. Maybe time restraints keep them from fleshing out characters or maybe they just aren't particularly good writers. Either way, it's hard not to get fatigued by the blatant adherence to stereotypes in the industry be it the rape-y attitude towards women or your lazily written macho douchebag.

This fatigue towards lazy characterization is part of the issue I have with another series that seems to be making a big play for the middle ground, so I'll hold my tongue until I finish my next blog post in a couple days.